xeroph im adding velocity ingame so when i create animation frames then i need character to fall in exacly the same spot where he stands and then i will move character in game, i want offsets to be quite precise.
Thumbtacks these characters have skeletons and their body parts are animated, every body part can be swapped so i cn have several heads and hand types etc .
Original size is like this but once resized characters look better as sprites, eve the sizes i posted will probably be rescaled down even more to fit the resolution.
Thumbtacks these characters have skeletons and their body parts are animated, every body part can be swapped so i cn have several heads and hand types etc .
Original size is like this but once resized characters look better as sprites, eve the sizes i posted will probably be rescaled down even more to fit the resolution.