02-03-2013, 04:51 AM
the animations are okay (they could use a little refining)
but the edges really bug me, you need to either have the line art be solid colour or have it transparency anti-alias.
I could be wrong but by the looks you've anti-aliased on a black background and then copied the sprite onto a white background, so the issue may be a little more obvious than it would be an actual use, regardless for the best of quality transparancy anti-aliasing is the way to go.
that said another issue is jaggies, it may not be directly pixel art but jaggies are still jaggies and these ones are fairly glaring and painful, I think your style especially would benefit a lot from smoother line art, I'd advice going with vector graphics to create your parts of characters, rotating pixel graphics no matter the sampling will always have a loss in quality.
but the edges really bug me, you need to either have the line art be solid colour or have it transparency anti-alias.
I could be wrong but by the looks you've anti-aliased on a black background and then copied the sprite onto a white background, so the issue may be a little more obvious than it would be an actual use, regardless for the best of quality transparancy anti-aliasing is the way to go.
that said another issue is jaggies, it may not be directly pixel art but jaggies are still jaggies and these ones are fairly glaring and painful, I think your style especially would benefit a lot from smoother line art, I'd advice going with vector graphics to create your parts of characters, rotating pixel graphics no matter the sampling will always have a loss in quality.