02-03-2013, 09:05 PM
Thank you for the critiques so far, here's what I have to say to the advice:
These were scaled at 400% original size to be prepared for display, as I've pulled these from DeviantArt. Upon scaling I used GIMP's "No interpolation" feature, and I thought it did a pretty good job of scaling them. I'll have to look into this, and I think I see now that these should be presented much smaller than they are being currently. That actually might be part of the problem, if the site is scaling it down to fit, which is very possible. With that in mind, I'll take these pics down at the soonest possible opportunity and post 200% and 100% versions in their place (twice native and native).
The contrast is a problem that's been worrying me, but for some reason only now that it's said to me that I realize there's something I can do about it. As for outlines, I've tried adding them to the existing sprites, but it looked awful, which I suspect is partially due to them not being originally designed for it, and partially due to a bad color palette. That in mind, the most obvious solution is to increase the contrast between the colors. Also something that might help would be to actually post the color palette with the Vyrots, and I should've thought of that before. Would this be a better palette for contrast?
And a world, huh? I think I had a demo of a street lying around here somewhere, I'll clean it up and see what I can do with it, as well as maybe describing the setting in the OP.
These were scaled at 400% original size to be prepared for display, as I've pulled these from DeviantArt. Upon scaling I used GIMP's "No interpolation" feature, and I thought it did a pretty good job of scaling them. I'll have to look into this, and I think I see now that these should be presented much smaller than they are being currently. That actually might be part of the problem, if the site is scaling it down to fit, which is very possible. With that in mind, I'll take these pics down at the soonest possible opportunity and post 200% and 100% versions in their place (twice native and native).
The contrast is a problem that's been worrying me, but for some reason only now that it's said to me that I realize there's something I can do about it. As for outlines, I've tried adding them to the existing sprites, but it looked awful, which I suspect is partially due to them not being originally designed for it, and partially due to a bad color palette. That in mind, the most obvious solution is to increase the contrast between the colors. Also something that might help would be to actually post the color palette with the Vyrots, and I should've thought of that before. Would this be a better palette for contrast?
And a world, huh? I think I had a demo of a street lying around here somewhere, I'll clean it up and see what I can do with it, as well as maybe describing the setting in the OP.