02-04-2013, 04:25 AM
Makes sense, she still sticks out like a so thumb because of quality.
For animating big sprites, I suggest making simple animated sketches with blots of color representing the shapes, and making ALL the animations this way. After you're done, you can work on the outlining/shading. I believe that's how fighting game spriters work with their graphics.
For animating big sprites, I suggest making simple animated sketches with blots of color representing the shapes, and making ALL the animations this way. After you're done, you can work on the outlining/shading. I believe that's how fighting game spriters work with their graphics.