(02-04-2013, 04:25 AM)Gorsalad Wrote: Makes sense, she still sticks out like a so thumb because of quality.
For animating big sprites, I suggest making simple animated sketches with blots of color representing the shapes, and making ALL the animations this way. After you're done, you can work on the outlining/shading. I believe that's how fighting game spriters work with their graphics.
I'm capturing anime footage, so she is just like she appears in the show.
It's my first try at making sprites and I'll try something simple, before trying something so advanced.
But, if somebody wish to have a team work, then it would help a lot.
Though, is difficult to find somebody who is willing to fix issues and re-work in the shadding.
A little demonstration: