02-04-2013, 04:32 AM
No contrast, no depth, nothing really catchy about the design per se. As some people said, it looks like a bunch of shapes together. It looks too abstract to be read properly in the first time, I'd say.
Designing characters is hard and purely a balance between functional and charisma so if your character causes some confusion upon people seeing it, it probably means you'll need to rework it. This is not 100% true though, so maybe you can make it work this way.
One thing that needs to be changed, though, is to give it depth. Imagine this character as a 3d model, and try shading it as such. Also, better colors, contrast and hue shift might help your sprite pop.
Designing characters is hard and purely a balance between functional and charisma so if your character causes some confusion upon people seeing it, it probably means you'll need to rework it. This is not 100% true though, so maybe you can make it work this way.
One thing that needs to be changed, though, is to give it depth. Imagine this character as a 3d model, and try shading it as such. Also, better colors, contrast and hue shift might help your sprite pop.