(02-04-2013, 12:30 PM)Previous Wrote: I don't know if you read the posts above but Mighty Jetters explained quite well that you're not meant to use Roll as a reference for the shading, but for the robot girl proportions.
Thank you!
(02-04-2013, 12:32 PM)2blackbar Wrote: IMO that is bad flat reference with almost no lighting at all and bad gray outline, are you guys sure?
This is good reference http://spritedatabase.net/files/arcade/6...ManMVC.png
Not as a sprite reference, as an anatomy guideline to how a robotic little girl should be proportioned. Also He doesn't really need to use Megaman as a reference. We are talking about a little robotic girl.
(02-04-2013, 12:58 PM)Toshio Wrote: I'm making a test following Rockman's sprite.
I'm not sure if the test will work well, but Uran will keep her retro style intact.
I'm starting to think you are completely rejecting our suggestions. When I used to be heavy Mugen player I've always wondered why do these Mugen coders distribute such sloppy work. It's because they didn't have people like us helping them revise it. If you're going to put your name on something it would be nice to make it the best you can for integrity purposes.
I'm not suggesting using Roll as a pixel art reference. It's an incomplete sprite that Capcom will never finish. Her anatomy is still good. Her body parts are in sync in size. It's completely up to you if you want to neglect our helpful comments, but it's going to reflect on your Mugen character.