02-04-2013, 07:56 PM
Brain Scratch Adventures Beta 0.5
I've done a lot of work on this the past few days, a lot of bug cleaning, a fair amount of features added, some control revision, etc. etc.
I've done a lot of work on this the past few days, a lot of bug cleaning, a fair amount of features added, some control revision, etc. etc.
Contents so far,
Player Movement & shooting,
Character select
Crush deaths,
Getting hurt (first losing shield, then rings, then dying)
Scoring,
Checkpoints,
moving platforms with trigger based direction control,
NPC's who react to how many points you have, if they talk they add their name to a list which will eventually be used to open new paths / activate objects,
powerup monitors (blank point monitor, 10 ring monitor, shield monitor, speed shoes monitor, invincibility monitor and a not yet complete robo monitor)
goal post,
end level screen and ring bonus,
playlist system (which will eventually be customizable but at the moment is hardcoded)
Changes from previous versions,
I've fiddled with the jumping mechanics and lowered acceleration to make speed seem more significant.
I've changed how tilesheets handle so now tilesheets can be maxxed at 4096 x 4096, as opposed to the previous limit of 256 x 256, this has required a change in how they save so previous versions maps will not work correctly, but no known bugs are present in this version and I've tested the saving and loading thoroughly, so maps from this version should work for following versions.
plans,
in the next 6 days I plan to add button / door / hazard puzzle pieces, at least 2 enemies (likely the wheelie worm and doom fly, wheelie worm being a slow worm-like robot who will curl up into a spikey wheel and charge at you, doom fly being your typical flying nuisance, though you will be able to bounce off the top of it, destroying it should you fall on it.), springs and gravity switches.
I'll likely have free time left over which I will use to set up some basic backgrounds to get the game looking more complete.
INSTRUCTIONS!
In Game
use the mouse to pick your character from Johnny, Nayrman, Solaris or Ted.
W,A,S,D - move (you can jump on the monitor boxes)
Space - shoot (you can shoot the monitor boxes)
Level Editor
F1 - edit mode toggle
W,A,S,D - move
Left Click - when in the main window places tiles (be sure to use the red X tile to clear tiles, its much more efficient) when in the side bar selects objects (top left) or tiles (bottom left)
Right Click - place an object (some objects have dialogues for you to change their nature, read their instructions to understand how to use them) hold right click to remove objects.
SAVE / LOAD NOTE: a small oversight in the editor makes the editor lose focus when you load, to fix simply go out and back into edit mode
DOWNLOAD LINK!
Note: if you have not already install the msi included in the download, it is the XNA redistributable, it contains the necessary libraries used to make (and by extension to run) the game.
http://www.mediafire.com/?72yql5elgx14dl7