02-05-2013, 08:19 AM
~~~------->POINT
you
for the last time, we are not saying to carbon copy the character at all. We're saying to use it as a reference (reference =/= copying, for god's sake). Referencing means "oh, CAPCOM did this for their sprites, I wonder if I use the same animation WITH SOME CHANGES RESPECTING THE CHARACTER I'M TRYING TO CONVEY, I can make something cool". Not "oh man, Megaman has huge boots and poor colors, let me copy all the flaws in my sprite and then complain to everyone how referencing was a terrible idea"
I hope this cleared things up, or else idk what to do
It being professional or not doesn't mean you can make shit stuff. You're then implying that 90% of tSR is lazy and untalented because they don't make sprites for living. This is just plain laziness, if you really love the thing you do, you won't make a half-assed job. Your problem is laziness, trying to bite off more than you can chew and close mindedness.
I understand that her having a huge head is Tezuka's style. I applaud you for keeping the proportion from his original work. But:
wonky lines IS NOT Tezuka's style. Gray outlines around the hair with pillowed blobs inside IS NOT Tezuka's style. Pants that change color with no reason whatsoever is also NOT Tezuka's style.
notice how even the curves are, Tezuka's stuff was always smooth and nice to look at for me, and the same can't be said of your sprites (because they're traces from resized anime footage).
As yourself showed and said,
people use anime footage to animate characters. That's fine if you want to save up time/make smooth and faithful animations. Not everyone can animate properly and despite we (the Spriters Resource) preferring original animations over traces, it's understandable to do it in order to churn out a huge amount of animations in a shorter timespan. But you're missing the part where they neaten up the lines and modify it to better suit the pixelart nature of the sprites. See for yourself. Every other character aside from yours are neat to look at, the lines look cleaner and despite it having little shading, it works because the original show is exactly like that. Sure, there are some jaggies in those sprites, but nowhere as noticeable than yours. Make a simple 1px outline instead of that 2px thick outline you're using, stop with the careless pencil doodles and actually place pixels.
What did we learn here today?
1) Referencing a sprite is not copying it. You can reference small sprites to work on big pixelarts, and even modify it to better suit your needs.
2) When making a character, pay attention to how the original creator drew them in order to make it as faithful as possible. This does not mean only clothes or colors, it also means how the artist draws the lines, amount of shading etc.
3) Jaggy lines are ugly no matter what. Avoid it.
*takes a sip from my glass of wine, throws it on the ground, teleport away in a pillar of light*
you
for the last time, we are not saying to carbon copy the character at all. We're saying to use it as a reference (reference =/= copying, for god's sake). Referencing means "oh, CAPCOM did this for their sprites, I wonder if I use the same animation WITH SOME CHANGES RESPECTING THE CHARACTER I'M TRYING TO CONVEY, I can make something cool". Not "oh man, Megaman has huge boots and poor colors, let me copy all the flaws in my sprite and then complain to everyone how referencing was a terrible idea"
I hope this cleared things up, or else idk what to do
It being professional or not doesn't mean you can make shit stuff. You're then implying that 90% of tSR is lazy and untalented because they don't make sprites for living. This is just plain laziness, if you really love the thing you do, you won't make a half-assed job. Your problem is laziness, trying to bite off more than you can chew and close mindedness.
I understand that her having a huge head is Tezuka's style. I applaud you for keeping the proportion from his original work. But:
wonky lines IS NOT Tezuka's style. Gray outlines around the hair with pillowed blobs inside IS NOT Tezuka's style. Pants that change color with no reason whatsoever is also NOT Tezuka's style.
notice how even the curves are, Tezuka's stuff was always smooth and nice to look at for me, and the same can't be said of your sprites (because they're traces from resized anime footage).
As yourself showed and said,
people use anime footage to animate characters. That's fine if you want to save up time/make smooth and faithful animations. Not everyone can animate properly and despite we (the Spriters Resource) preferring original animations over traces, it's understandable to do it in order to churn out a huge amount of animations in a shorter timespan. But you're missing the part where they neaten up the lines and modify it to better suit the pixelart nature of the sprites. See for yourself. Every other character aside from yours are neat to look at, the lines look cleaner and despite it having little shading, it works because the original show is exactly like that. Sure, there are some jaggies in those sprites, but nowhere as noticeable than yours. Make a simple 1px outline instead of that 2px thick outline you're using, stop with the careless pencil doodles and actually place pixels.
What did we learn here today?
1) Referencing a sprite is not copying it. You can reference small sprites to work on big pixelarts, and even modify it to better suit your needs.
2) When making a character, pay attention to how the original creator drew them in order to make it as faithful as possible. This does not mean only clothes or colors, it also means how the artist draws the lines, amount of shading etc.
3) Jaggy lines are ugly no matter what. Avoid it.
*takes a sip from my glass of wine, throws it on the ground, teleport away in a pillar of light*