02-05-2013, 09:22 AM
(02-05-2013, 08:19 AM)Gorsalad Wrote: *takes a sip from my glass of wine, throws it on the ground, teleport away in a pillar of light*and now we know what happened to megaman, he beat wine man and liked the taste.
anyway to add on, the size of sprite your attempting is a bit ridiculous, I can see it being useful in a slideshow based cut-scene but your desire to animate shows me thats not your intent for these sprites.
the look that comes with pixel art which gives it its charm often works best when its in neater sizes. in giant sizes like this it won't fit into a game environment without resizing which will defeat the entire purpose of using pixel art.
If your making these for the sake of it, fair enough, but if you want them for a specific purpose you might want to rethink what your doing, if you just want to animate drawing would serve you better because it has a faster workflow and the trick to good animation is the efficiency at which you make it (if a minutes sequence takes weeks it may look magnificent but it still wasted too much of your time to matter)
If your making it for a game as already stated pixel art of such size would not fit into a gaming environment very comfortably and you'd do better with vector graphics.
If your making it as a portfolio piece then you have a very long way to go, its all the more because of this that you should hear what we're saying, we're not conspiring against you, we're drawing similar conclusions, and if more than 1 person is drawing the same conclusion then there is clearly something to be fixed.