02-05-2013, 01:08 PM
I'm using the design on his helmet as seen in Maverick Hunter X, which was a V as opposed to the maverick symbol.
There aren't any textures on him, actually. It's 100% architectural materials, which is actually easier on rendering, as such the fact that there's nothing to reflect in his materials and it's a single spot light means that it looks very, very bland. Once I can actually put him in a scene you'll see some reflection of what he's dealing with and more complicated shadows and lighting.
The scenes he'll be in are probably going to be similar to the ones from X7, X8, Command Mission, MH:X and that vein. So it'll be reasonably detailed, but not exactly PS3 quality. You'll probably see nothing more complicated than Kattelox Island from MvC 3/
There aren't any textures on him, actually. It's 100% architectural materials, which is actually easier on rendering, as such the fact that there's nothing to reflect in his materials and it's a single spot light means that it looks very, very bland. Once I can actually put him in a scene you'll see some reflection of what he's dealing with and more complicated shadows and lighting.
The scenes he'll be in are probably going to be similar to the ones from X7, X8, Command Mission, MH:X and that vein. So it'll be reasonably detailed, but not exactly PS3 quality. You'll probably see nothing more complicated than Kattelox Island from MvC 3/