02-05-2013, 09:49 PM
puggsoy touches on a lot of good points. Everything's balancing out quite nicely, now that games are as easy to develop as ever, (Freedom Planet is the one killer Indie game for me, can't wait for that to be finished!) especially on the PC and now even Linux to some extent.
Totally agree there. Sadly most of mobile games are cheap cash-grabs, but not all of them are like that. What's truly criminal is that all the garbage is obscuring the actual gems, like Shantae Risky's Revenge, leading to weaker sells on mobile platforms than dedicated handhelds.
And yeah, that's the impression I'm getting from the big-budget productions. At least we have indie games to take the wheel and experiment, but it would be nice to see a huge game company with a bigger production value make a bet on new, interesting concepts from time to time.
(02-05-2013, 02:34 PM)Vipershark Wrote: While my main issue is the industry becoming a corporate machine, switching to purely indie is not the way to go about it.
My issue is with DD, DLC, microtransactions, and cororations trying to nickle-and-dime the consumer so they can squeeze every last possible penny out of a franchise EVERYTHING.
If it isn't guaranteed to make them money, they don't want to make it.
This is why this whole generation has been mostly the same games rehashed with different skin, over and over and over.
Nobody is really taking the chance to make anything new or creative anymore.
Also mobile gaming. Fuck mobile gaming.
Totally agree there. Sadly most of mobile games are cheap cash-grabs, but not all of them are like that. What's truly criminal is that all the garbage is obscuring the actual gems, like Shantae Risky's Revenge, leading to weaker sells on mobile platforms than dedicated handhelds.
And yeah, that's the impression I'm getting from the big-budget productions. At least we have indie games to take the wheel and experiment, but it would be nice to see a huge game company with a bigger production value make a bet on new, interesting concepts from time to time.