They've been trying to adress that issue. In interviews they claim to have been experimenting in way to make Zelda different while still being Zelda. Skyward Sword took a slightly different approach by trying to make everything one continuous dungeon. Sorta. Whether it worked depends on the person however you can't deny it was a carefully crafted game with the same time and effort put in as the past titles.
Perhaps that's the reason why certain people think Nintendo lost their touch. They have fond memories experiencing these kind of games for the first time but grow sick of it after a while. However they blame the quality of the game instead.
Or perhaps they see it as a perverted version as their once beloved title. "Skyward Sword is like Zelda but they made changes, so it sucks"
I guess you have to find a balance. Keep the franchise too similar and people will get bored. Change it too much and they'll feel betrayed.
Perhaps that's the reason why certain people think Nintendo lost their touch. They have fond memories experiencing these kind of games for the first time but grow sick of it after a while. However they blame the quality of the game instead.
Or perhaps they see it as a perverted version as their once beloved title. "Skyward Sword is like Zelda but they made changes, so it sucks"
I guess you have to find a balance. Keep the franchise too similar and people will get bored. Change it too much and they'll feel betrayed.