02-07-2013, 11:37 PM
Uber late reply because of livestreams.
Anyway, I agree with Kriven. Past Super Mario Sunshine, Bowser hasn't actually served as much of a threat at all. In Super Mario Galaxy, boss fights with him were hilariously pathetic on his part, and I'm curious as to whether the same is true of the sequel.
Which is kinda sad, because the controls were so amazingly smooth, and didn't make me too scared to jump across death pits like in Sunshine without FLOOD. I was looking forward to seeing what dastardly tricks he'd have up his sleeve near the end, and I was greeted to a giant pushover without much of a plan. In sharp contrast, Bowser's plot of trapping everyone in walls and paintings in Peach's castle during Super Mario 64 was actually kinda scary to me as a kid, and he was not easily toppled in the arena over a massive deathpit to infinity.
This additional layer of fear was not due to bad controls or limitations in the game engine either; Super Mario 64 may look dated, but the physics still hold up on any decent controller, besides maybe the tighter wall-jump kick timing. (Well, come to think of it, the whole game has fairly tight controls, but I never struggled with them, personally.)
Considering Miyamoto is essentially "retired" now, and teaching new guys in the industry, maybe someone who isn't afraid to make a challenging Mario platformer will handle the reins? I'd like to see where the main Mario titles go from here on the WiiU. It should be interesting, especially if they update the art style a bit and evolve Mario's appearance even further. I think that alone would give the series a much needed fresh coat of paint. It's not that tired already in my eyes, but it would be a nice change.
Exactly what I was thinking. Even in all the Gamecube games that starred Mario, you could tell that they usually never recycled the same model each time, and the All-Stars compilation that you mentioned is another great example.
I have to agree there. I didn't like how fragmented the overworld was, the weird item button behavior, (Old habits die hard, I like tapping the same button to throw bombs.) and the overly easy final boss, but those are minor nitpicks compared to everything else. Nintendo really delivered with the game, and I was pretty blown away by the shear accuracy of the WiiMotion Plus controls; even Link's wrist would twist with yours.
Anyway, I agree with Kriven. Past Super Mario Sunshine, Bowser hasn't actually served as much of a threat at all. In Super Mario Galaxy, boss fights with him were hilariously pathetic on his part, and I'm curious as to whether the same is true of the sequel.
Which is kinda sad, because the controls were so amazingly smooth, and didn't make me too scared to jump across death pits like in Sunshine without FLOOD. I was looking forward to seeing what dastardly tricks he'd have up his sleeve near the end, and I was greeted to a giant pushover without much of a plan. In sharp contrast, Bowser's plot of trapping everyone in walls and paintings in Peach's castle during Super Mario 64 was actually kinda scary to me as a kid, and he was not easily toppled in the arena over a massive deathpit to infinity.
This additional layer of fear was not due to bad controls or limitations in the game engine either; Super Mario 64 may look dated, but the physics still hold up on any decent controller, besides maybe the tighter wall-jump kick timing. (Well, come to think of it, the whole game has fairly tight controls, but I never struggled with them, personally.)
Considering Miyamoto is essentially "retired" now, and teaching new guys in the industry, maybe someone who isn't afraid to make a challenging Mario platformer will handle the reins? I'd like to see where the main Mario titles go from here on the WiiU. It should be interesting, especially if they update the art style a bit and evolve Mario's appearance even further. I think that alone would give the series a much needed fresh coat of paint. It's not that tired already in my eyes, but it would be a nice change.
NICKtendo DS Wrote:They have to get their balls together and actually create a memorable title that from the character render alone you can tell it's from that specific game.
Exactly what I was thinking. Even in all the Gamecube games that starred Mario, you could tell that they usually never recycled the same model each time, and the All-Stars compilation that you mentioned is another great example.
Kat Wrote:Sorry but uhh Skyward Sword is pretty much a fantastic LoZ game.
It made it into my Top 3, which is Majora's Mask, and Wind Waker.
Also the Mario Galaxy games are hella good too.
I have to agree there. I didn't like how fragmented the overworld was, the weird item button behavior, (Old habits die hard, I like tapping the same button to throw bombs.) and the overly easy final boss, but those are minor nitpicks compared to everything else. Nintendo really delivered with the game, and I was pretty blown away by the shear accuracy of the WiiMotion Plus controls; even Link's wrist would twist with yours.