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General Sprite Experimentation (previously colour experimentation)
#60
by modern I meant current PC spec, no immediate limitation, make them to the best of my ability.
Love the zelda reference though XD
I'm actually unsure what style to go for, it being a rapid prototyping excercise I want something that looks nice but isn't time consuming, so simple shading if any, probably aim for bright striking colours (can't help but have castle crashers hit the mind), I want smooth animation but dont want to slave over each frame so something silly / dollish will probably be the aim.
I'd consider it another experimentation so its likely to go in this thread.
Here is the concept sketch
[Image: T1zEkH8.png]
Heart based health, LoZ style gameplay (except with stats), you can have 3 things equipped a weapon, a shield, a magic.
each weapon and shield have a damage and defend stat respectively as well as an ability, for weapons you hold attack to activate, for shield it activates when hit.
magics come as elements Fire, Ice, Lightning, Earth and type shot, AOE, boost
Fire shot & AOE damage over time, Fire boost extra weapon damage,
Ice shot & AOE freezes target for a short time, Ice boost freezes anyone who hits your shield,
Lightning shot & AOE hits enemies in chains for extra damage, Lightning boost increases speed and makes any enemy you run into flinch
Earth shot & AOE high damage, Earth boost double defence on shield
And finally there will be dungeons with bosses and loot.

a quick plan but that doesn't mean a quick game so when I get to work on it I best be thorough.
Thanked by: Thanatos-Zero


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RE: General Sprite Experimentation (previously colour experimentation) - by Bombshell93 - 02-11-2013, 12:02 PM

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