02-13-2013, 03:33 PM
(This post was last modified: 02-13-2013, 07:04 PM by Bombshell93.)
okay so I think I'm going to reduce the number of biomes
vertically warm to cold,
horizontally dry to moist,
this means only 4 biomes, but I dont really need any more.
I think I'll be keeping the grass tile maybe a little pallet edit but it works fairly nicely with the character sprites,
also as my friend calls it "that cute trapinch head" I will make an edit of it for each biome, make it your standard weakling enemy.
EDIT:
so I'm using the sand / rock as the initial tester, I'll then expand the checks to work between other tiles, as you can see most cases are covered except for special cases where both an edge and a corner are present. edges are checked first so an edge will always take its place, I may use this to my advantage to speed up testing, I can check if anything breaks the tile if so I can turn it into a regular corner and cut it off rather than making a bunch more tiles.
vertically warm to cold,
horizontally dry to moist,
- Sand, Rock, Grass
- Rock, Grass
- Snow
this means only 4 biomes, but I dont really need any more.
I think I'll be keeping the grass tile maybe a little pallet edit but it works fairly nicely with the character sprites,
also as my friend calls it "that cute trapinch head" I will make an edit of it for each biome, make it your standard weakling enemy.
EDIT:
so I'm using the sand / rock as the initial tester, I'll then expand the checks to work between other tiles, as you can see most cases are covered except for special cases where both an edge and a corner are present. edges are checked first so an edge will always take its place, I may use this to my advantage to speed up testing, I can check if anything breaks the tile if so I can turn it into a regular corner and cut it off rather than making a bunch more tiles.