Im still working on making the binary file format. Still thinking about how i want it to be and how i'll load/save the data. Atm, im just thinking about going with a header, relocationTable, rawData, and then a string table as the basic layout. I can just write the data out as is, left to right, but it just doesn't seem right.
I just implemented a veeerry simply Sweep and prune and its pretty amazing. Before, the collisions between objects were the main cause the slow framerate. Now its between the objects and the level ( i didn't SAP with the level since im unsure how i wnna go about it right now) thats causing the slow fps which is great. You guys should check it out.
I just implemented a veeerry simply Sweep and prune and its pretty amazing. Before, the collisions between objects were the main cause the slow framerate. Now its between the objects and the level ( i didn't SAP with the level since im unsure how i wnna go about it right now) thats causing the slow fps which is great. You guys should check it out.