02-15-2013, 06:44 PM
(This post was last modified: 02-15-2013, 06:47 PM by Bombshell93.)
in terms of save / load format I approach it (and will likely continue approaching it this way as its efficient and simple)
and you could apply this to just about any engine.
EDIT: I'd like to apologize for the almost back-seat deving, these are just things I've forgot early in projects and payed the price for later, I figured I could save you the trouble before it hits you.
- Header data
for each object type- Identifier for object (anythings fine so long as you can tell what it is while loading)
for each instance of object- a true bool
object data
- a true bool
- Identifier for object (anythings fine so long as you can tell what it is while loading)
and you could apply this to just about any engine.
EDIT: I'd like to apologize for the almost back-seat deving, these are just things I've forgot early in projects and payed the price for later, I figured I could save you the trouble before it hits you.