02-20-2013, 05:29 PM
(02-19-2013, 02:31 PM)Sunlight Wrote: Looks really cool, I like the realistic approach! I was experimenting myself with animal AI in game maker a while ago. I had the idea of giving the NPCs their own needs, meaning that as long as they could find their preferred food they would go straight for it at the smallest sign of hunger and be friendly to the player, but if they couldn't find any food and their hunger got low they would get agressive and attack you on sight..
Of course that's just an idea, you know if you want some inspiration for animal movement and behavior and such..
Yeah I mean there's a few things we've got on our list for development in terms of AI and it's a really complicated subject so it's gonna take us quite a bit.
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Dungeon generation is getting some improvements! I've reworked a lot of it recently and tweaked a few things - dungeon rooms will now typically look something like this:
On top of that there have been a few fixes to the collision on walls and a few misc. bug fixes for chests and pots.
Speaking of chests and pots: they now have a 1 in 50 chance (also depends on your difficulty) to damage you instead of give you an item!
More here: http://sleepystudios.com/showthread.php?tid=695
There's a lot more that we've got planned for dungeons: check back tomorrow for more info on that stuff.