(02-22-2013, 03:56 PM)Previous Wrote: 16-bit isn't a colour count
I could go into a long talk about bits but I'll spare you the trouble, just keep in mind bits usually don't tell you a lot about graphics unless you get really technical and even then, there are bits and bits and.... yea.
For sprites of this size, you should be fine with a maximum two or three shades per colour. However, in cases when shades can be re-used, you should do that. In your sprite, the shoes and hair have many similar shades and some skin tones could be merged with them, too. About 16 colours overall should be a good guideline (though not to be confused with 16-bit), though often enough you'll have to sacrifice detail (for example, grey eyes instead of blue, a completely yellow scarf-piece) but that, too, will make it easiert to make all the different animation frames later.
In any case, you should never need 60+ colours for a such a sprite! You already have a lot of redundant colours (the shoe soles really don't need their own).
I'll be sure to fix it up and yet again, thanks. Every bit of constructive criticism helps!
UPDATE 2/23/13! Oh and here is a nifty journal for those who are curious (besides the story) : http://arkenova.deviantart.com/journal/A...-355864934