Well I was looking at all of the rendered cut scenes from the X games and I couldn't really find any where the armored pieces moved beyond hinge rotations, you know?
It's kind of hard to find a solid walk cycle with the in game models. If I look at the walk cycle from Vile's intro in Maverick Hunter X there doesn't look to be any stretching, but it's hard to get that from a cartoon.
Although when I look at in game physics with Command Mission (http://www.youtube.com/watch?v=0PLV9fDu5E4) I do see that X's arm does have some waver to it beyond what you'd get from a solid piece of metal.
Either way, I think having a full body suit under the armor would allow me a lot more freedom with my animations. I realize that after a certain point my rig's leg skin starts to twist up because the cod piece is trying to stay stationary while the thigh is trying to rotate.
It's kind of hard to find a solid walk cycle with the in game models. If I look at the walk cycle from Vile's intro in Maverick Hunter X there doesn't look to be any stretching, but it's hard to get that from a cartoon.
Although when I look at in game physics with Command Mission (http://www.youtube.com/watch?v=0PLV9fDu5E4) I do see that X's arm does have some waver to it beyond what you'd get from a solid piece of metal.
Either way, I think having a full body suit under the armor would allow me a lot more freedom with my animations. I realize that after a certain point my rig's leg skin starts to twist up because the cod piece is trying to stay stationary while the thigh is trying to rotate.