02-23-2013, 03:45 PM
Look at the bones for its head. They're below the head, floating in front of its neck. Again, I'm not sure if that's intentional or not. Does it look like it animates fine?
As for the texturing, the head feathers are technically fine, as they just use texture clamping. However, there is another problem. Because you used PSK instead of MD5, the model combined all of the meshes that use the same texture. While this is normally acceptible, only part of Ho-oh's mesh uses texture clamping, while the other parts (the beak, mainly) use seamless tiling.
As for the texturing, the head feathers are technically fine, as they just use texture clamping. However, there is another problem. Because you used PSK instead of MD5, the model combined all of the meshes that use the same texture. While this is normally acceptible, only part of Ho-oh's mesh uses texture clamping, while the other parts (the beak, mainly) use seamless tiling.