02-24-2013, 04:50 PM
(02-24-2013, 03:59 PM)Gorsalad Wrote: Just realized that gaming is also a test bench for technology too, so pushing the hardwre to its limits can mean developments of better processors and tech stuff and consequently better equipments and computers. It's all tied together when coming to this stuff, so in the end, it depends on how game devs will make use of the hardware's specs.
Yep, this basically hits the mark. Console games tend to try to push so many boundaries while being physically limited by half-decade-old hardware, and they tend to do it very well for some of the bigger blockbuster games.
Now, new generation comes around, and the hard limit on the consoles has been removed. Now gamedevs are going to explode with impressive technological limit pushing (remember when Gears of War 2 was built to handle hundreds of enemies at any given time? Now imagine that kind of stuff on an upgraded console).
Also this generation is going to be one where particle effects are going to rise up. You know, realistic clouds and flames and dust and stuff. Just throwing that out there.