(02-25-2013, 09:29 PM)Hipster Bastard Wrote: A movie is only at the most 3 hours, where as a game can take much much much longer to complete.
I feel like $40-60 is perfectly fine, if games ever got near $80-100 I could see a backlash though.
I'm more of the "Price to Manufacture/Develop, Not Longevity of Use" camp.
*Goes to read Sengineer's link*
Edit: So after reading that link, it seems to me more that the higher price of games is to make up for a smaller core audience. Which I guess is an explanation I can live with. I'll be looking at more numbers, though.
I do think we should start moving away from the "Fixed and Budget" pricing model and start looking at more middle-ground pricing systems, though.