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Turbo Thunderbolt's Submissions
#21
Actually, you should have kept the Color and Alpha channels for the specular images (_sp) separate. A lot of modern games put the reflection map as the alpha channel for specular map to save space/loading time. Any of the color/diffuse textures are fine with alpha, since that's how they're supposed to be.

It seems like all of the textures for Honey are there, or at least I didn't notice if any were missing. However, there are a couple of issues with the FBX. First, some of the materials were still set to using a .TGA texture when the model was exported, so anyone who imports it will be greeted with broken texture references. More importantly, though, is that a number of vertices in her should area (part of the tank top?) aren't weighted at all.
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Messages In This Thread
RE: Turbo Thunderbolt's Submissions - by TGE - 01-16-2013, 05:30 AM
RE: Turbo Thunderbolt's Submissions - by TGE - 01-17-2013, 05:09 AM
RE: Turbo Thunderbolt's Submissions - by Mag - 01-18-2013, 06:48 PM
RE: Turbo Thunderbolt's Submissions - by Peardian - 02-23-2013, 04:37 PM
RE: Turbo Thunderbolt's Submissions - by Peardian - 02-23-2013, 10:44 PM
RE: Turbo Thunderbolt's Submissions - by Peardian - 02-26-2013, 08:04 PM
RE: Turbo Thunderbolt's Submissions - by josh98 - 06-19-2013, 03:04 PM
RE: Sonic '06 Rips - by Doronetty - 01-03-2013, 11:56 AM
RE: Sonic '06 Rips - by Turbo Thunderbolt - 01-03-2013, 12:33 PM

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