02-26-2013, 08:04 PM
Actually, you should have kept the Color and Alpha channels for the specular images (_sp) separate. A lot of modern games put the reflection map as the alpha channel for specular map to save space/loading time. Any of the color/diffuse textures are fine with alpha, since that's how they're supposed to be.
It seems like all of the textures for Honey are there, or at least I didn't notice if any were missing. However, there are a couple of issues with the FBX. First, some of the materials were still set to using a .TGA texture when the model was exported, so anyone who imports it will be greeted with broken texture references. More importantly, though, is that a number of vertices in her should area (part of the tank top?) aren't weighted at all.
It seems like all of the textures for Honey are there, or at least I didn't notice if any were missing. However, there are a couple of issues with the FBX. First, some of the materials were still set to using a .TGA texture when the model was exported, so anyone who imports it will be greeted with broken texture references. More importantly, though, is that a number of vertices in her should area (part of the tank top?) aren't weighted at all.