I did get the PM, there's a bug in the system that says PMs aren't sent, while they actually are. I suppose I should have replied though, sorry.
With Bastion the sprites weren't exactly garbled, but they were unaligned and in random order. I expect they were organised in such a way to keep the image size as small as possible, and the game just used the .xml to grab the animations it needed.
I managed to write a small program to organise them, for example I managed to organise this into this (be warned the images are rather large). The program is still pretty messy and doesn't work 100% with all .xmls but it does the enemies OK. I've been meaning to get back to it to try and make it work with all the sprites.
Anyway yeah, I got an .ipa of Super Laser, although it was a bit hard to find (had to go on a Chinese site). I see what you mean, it is pretty garbled. The .xml looks helpful, but unfortunately it doesn't state the size of each chunk (unlike the Bastion .xmls), only the x and y (some of which have weirdly large values). I also have no idea what "path" means, and some like bridge.xml have no content at all.
I suspect the .map contains some useful data but I don't know what to do with it. I'll look at it in a hex editor later on today though and see if it yields anything.
If it doesn't work out, it looks more than possible to arrange the maps manually. Tedious work, but they're not as big as most games so with a bit of persistence it's doable.
With Bastion the sprites weren't exactly garbled, but they were unaligned and in random order. I expect they were organised in such a way to keep the image size as small as possible, and the game just used the .xml to grab the animations it needed.
I managed to write a small program to organise them, for example I managed to organise this into this (be warned the images are rather large). The program is still pretty messy and doesn't work 100% with all .xmls but it does the enemies OK. I've been meaning to get back to it to try and make it work with all the sprites.
Anyway yeah, I got an .ipa of Super Laser, although it was a bit hard to find (had to go on a Chinese site). I see what you mean, it is pretty garbled. The .xml looks helpful, but unfortunately it doesn't state the size of each chunk (unlike the Bastion .xmls), only the x and y (some of which have weirdly large values). I also have no idea what "path" means, and some like bridge.xml have no content at all.
I suspect the .map contains some useful data but I don't know what to do with it. I'll look at it in a hex editor later on today though and see if it yields anything.
If it doesn't work out, it looks more than possible to arrange the maps manually. Tedious work, but they're not as big as most games so with a bit of persistence it's doable.