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IOS map rip
#9
Quote:I did get the PM, there's a bug in the system that says PMs aren't sent, while they actually are. I suppose I should have replied though, sorry.

With Bastion the sprites weren't exactly garbled, but they were unaligned and in random order. I expect they were organised in such a way to keep the image size as small as possible, and the game just used the .xml to grab the animations it needed.
I managed to write a small program to organise them, for example I managed to organise this into this (be warned the images are rather large). The program is still pretty messy and doesn't work 100% with all .xmls but it does the enemies OK. I've been meaning to get back to it to try and make it work with all the sprites.

Anyway yeah, I got an .ipa of Super Laser, although it was a bit hard to find (had to go on a Chinese site). I see what you mean, it is pretty garbled. The .xml looks helpful, but unfortunately it doesn't state the size of each chunk (unlike the Bastion .xmls), only the x and y (some of which have weirdly large values). I also have no idea what "path" means, and some like bridge.xml have no content at all.
I suspect the .map contains some useful data but I don't know what to do with it. I'll look at it in a hex editor later on today though and see if it yields anything.

If it doesn't work out, it looks more than possible to arrange the maps manually. Tedious work, but they're not as big as most games so with a bit of persistence it's doable.

Cool that didn't take you long to find it. Great so now we are both looking at the same thing. Thanks heaps for taking the time to look into it.

I have been playing around with a tool called 'XMLSpriteSheet Animator', which is supposed to take an xml file and it's associated png sprite sheet and make sense of the two, but no luck there.

Yes I have tried to go through and manually piece together the maps but they are seriously all over the place. As you say they have probably been jumbled together in the most space saving way, rather than any kind of order. Ultimately I want to get the maps for all levels and doing it manually is probably a last resort. Ill do it that way if I have to but there has to be an easier way Big Grin

Quote:I'd assume that the map files contain the entities (IDs and Rect coordinates) for the map chunks, so looking for data resembling the entity numbers may help to find the file structure.

Ok, hopefully you guys are right and the .map files contain some useful info. I tried to open the .map files with notepad and Dreamweaver and just get garbled weird symbols. Ill try a Hex editor too as Puggsoy suggests.

The problem remains of how to use the info in the .map and .xml files to piece the images all together though.
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Messages In This Thread
IOS map rip - by Hammster - 02-26-2013, 04:47 AM
RE: IOS map rip - by puggsoy - 02-26-2013, 05:07 AM
RE: IOS map rip - by Hammster - 02-26-2013, 10:41 AM
RE: IOS map rip - by puggsoy - 02-26-2013, 11:20 AM
RE: IOS map rip - by Hammster - 02-26-2013, 06:07 PM
RE: IOS map rip - by Hammster - 02-27-2013, 05:15 AM
RE: IOS map rip - by puggsoy - 02-27-2013, 06:27 AM
RE: IOS map rip - by Previous - 02-27-2013, 06:39 AM
RE: IOS map rip - by Hammster - 02-27-2013, 07:04 AM
RE: IOS map rip - by puggsoy - 02-27-2013, 10:48 AM
RE: IOS map rip - by Hammster - 02-27-2013, 04:10 PM
RE: IOS map rip - by puggsoy - 02-27-2013, 04:44 PM
RE: IOS map rip - by Hammster - 02-28-2013, 12:28 AM
RE: IOS map rip - by puggsoy - 02-28-2013, 05:54 AM
RE: IOS map rip - by Hammster - 02-28-2013, 09:59 PM
RE: IOS map rip - by puggsoy - 03-01-2013, 05:47 AM
RE: IOS map rip - by Previous - 03-01-2013, 02:00 PM
RE: IOS map rip - by Previous - 03-01-2013, 05:45 PM
RE: IOS map rip - by Garamonde - 03-01-2013, 06:18 PM
RE: IOS map rip - by Hammster - 03-01-2013, 06:19 PM
RE: IOS map rip - by Garamonde - 03-01-2013, 06:28 PM
RE: IOS map rip - by puggsoy - 03-02-2013, 06:45 AM
RE: IOS map rip - by Hammster - 03-02-2013, 11:31 PM
RE: IOS map rip - by Garamonde - 03-02-2013, 11:33 PM
RE: IOS map rip - by Hammster - 03-03-2013, 12:14 AM
RE: IOS map rip - by Petie - 03-03-2013, 12:57 AM
RE: IOS map rip - by Hammster - 03-05-2013, 04:20 AM
RE: IOS map rip - by Petie - 03-05-2013, 10:10 AM
RE: IOS map rip - by Garamonde - 03-03-2013, 08:20 AM
RE: IOS map rip - by Hammster - 03-06-2013, 03:29 AM
RE: IOS map rip - by puggsoy - 03-06-2013, 03:54 AM
RE: IOS map rip - by Previous - 03-06-2013, 05:36 AM
RE: IOS map rip - by puggsoy - 03-06-2013, 06:27 AM
RE: IOS map rip - by Hammster - 03-06-2013, 07:16 AM
RE: IOS map rip - by Garamonde - 03-06-2013, 12:24 PM

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