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Howdy :)
#5
(02-27-2013, 10:47 AM)RedXIV Wrote: While I have you guys here, should I avoid libraries such as Flixel and try to code everything from scratch?

Certainly not. The only real reason to do that is if you really want a specific sort of behaviour or mechanics. If Flixel gives you what you want, there's really no reason not to use it. It's good experience and educational to make your own engine, but if your current goal is simply to make a game, go ahead and use libraries.

By the way, I'm not beyond using libraries myself. I haven't even finished a game yet, most of my experience is actually with simple "useful" programs (which are surprisingly easier than making a game, trust me). I'm in the middle of my first game (which is temporarily on hold) and am also making a demo version for someone else's game (also kind of halted), but both with Flixel. If I wanted, I could make my own engine, but that would take a tremendous amount of time and effort to do exactly what Flixel does, if not less.

(Also just so you know, I might sound like some 30-year-old veteran programmer. I'm only 17 and have been coding in AS3 for like 3 years max Tongue)
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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Messages In This Thread
Howdy :) - by RedXIV - 02-26-2013, 06:30 PM
RE: Howdy :) - by puggsoy - 02-27-2013, 03:34 AM
RE: Howdy :) - by Previous - 02-27-2013, 03:58 AM
RE: Howdy :) - by RedXIV - 02-27-2013, 10:47 AM
RE: Howdy :) - by puggsoy - 02-27-2013, 11:02 AM
RE: Howdy :) - by Previous - 02-27-2013, 11:18 AM
RE: Howdy :) - by RedXIV - 02-27-2013, 03:30 PM
RE: Howdy :) - by puggsoy - 02-27-2013, 03:56 PM

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