02-27-2013, 12:44 PM
(02-26-2013, 10:55 PM)Gorsalad Wrote: This is probably me not having a business-oriented mind but you don't need to ask money to make a decent game. Quality does not come directly from money (money can make help things a lot, sure), but money is not synonymous with quality.
Maybe I see making games more like a passion and not business, therefore I have a more artistic feel about it. I don't need to care about 3D graphics, orchestral music, payment of co-workers so I am not fit to this type of stuff.
Also anyway if you want to make gaming a business so bad, then you should at least be smart enough to gather money first before setting up a studio or something. Or at least, enough to make a decent stuff (again, pointing that having no money does not equal to shit games). People nowadays are all 'omg i want to maek a gaem lets kickstart it' when it should be a secondary option. Kickstarter should not only be a 'quick way of getting money', but a way to 'grab the attention' of possible customers with your already decent game.
Finally, you can make games even if you have 'no money'. if you think about it, making games can be entirely free of charge, or something you can truck along in your own pace. See Cave Story. It's just that if you have not enough money you certainly shouldn't make huge-ass game projects too
tl;dr: open a programming book, study it, start writing lines of code
Are we talking about Lab Zero or NostalgiaCO? Either way, it's not about making it a business I thought getting money was a means for paying for stuff like you know you're house which could very well be your studio? If you can't afford to live there how would you keep making your game? I'm not saying we need to turn everything into a model of 'a great game can only be made if you have the money', because that's not true. Cannabalt, That basketball RPG maker game, etc. There are lots of games that have gotten zero funding, I'm just sensitive to a person with as much talent as you can't connect the logic of what some people pour into a game that they can't do anything else but their assigned task into creating it that they'd need money to support themselves so they can do it. That's all. Plus Skull Girls is already a completed game that they want to make better they just need financial help to spend the time to do it. It's a commercial game they need to pay fees to even create DLC and Cryamore isn't some bare bones half-assed game there's lots of work in the Kickstarter page that shows they came to Kickstarter to help them get to where they want to be instead of where they are.