I would like to see an MMORPG that has combat like the M&L RPGs, where the battle almost completely relies on reflexes. Skills would still be a factor of course, but timing would decide whether you dodge/block or get hit, and whether you get critical hits or not (and maybe where the attack connects, too). The only issue with this is that internet lag could be fatal, but that's the case most of the time anyway.
Nowadays, to my knowledge, most MMORPG combat either 1) is automated and dictated by chance, 2) depends on how quickly you can press certain buttons in a certain order, or 3) consists of mashing shortcut keys.
I'm not saying the above three methods suck, they can be fun, but it would be a nice change to have an MMORPG that actually depends on players' skill rather than their level/items/spells/money. This is one of the reasons I love TF2, no matter which items you have you can still play just as well as anyone else. All weapons are perfectly balanced and while different weapons have different strategies, you can always beat anybody with any loadout if you're personally skilled enough (and in some cases, if you work as a team). You still need experience to be decent, but that means actual experience and practice as a player, refining your gameplay skills, not XP points that makes your character more powerful.
I know it's not really related to your situation, but that's just my two cents on MMORPG combat in general. It's not bad how it is, but I'd like to see something else. Note I don't really play many MMOs currently so there could be something that does exactly what I'm talking about.
Nowadays, to my knowledge, most MMORPG combat either 1) is automated and dictated by chance, 2) depends on how quickly you can press certain buttons in a certain order, or 3) consists of mashing shortcut keys.
I'm not saying the above three methods suck, they can be fun, but it would be a nice change to have an MMORPG that actually depends on players' skill rather than their level/items/spells/money. This is one of the reasons I love TF2, no matter which items you have you can still play just as well as anyone else. All weapons are perfectly balanced and while different weapons have different strategies, you can always beat anybody with any loadout if you're personally skilled enough (and in some cases, if you work as a team). You still need experience to be decent, but that means actual experience and practice as a player, refining your gameplay skills, not XP points that makes your character more powerful.
I know it's not really related to your situation, but that's just my two cents on MMORPG combat in general. It's not bad how it is, but I'd like to see something else. Note I don't really play many MMOs currently so there could be something that does exactly what I'm talking about.