03-07-2013, 03:07 AM
in blender the simplist thing in that regard would be to select all the faces and press the recalculate normals option.
Should work for the most part, for the minor bits and bobs that do happen to not recalculate right selecting them and pressing the flip direction button works fine too.
Should work for the most part, for the minor bits and bobs that do happen to not recalculate right selecting them and pressing the flip direction button works fine too.