03-07-2013, 03:31 PM
I think that generally your characters feel rigid because of the straight lines you use. Breaking down the lines in curves and counter-curves will give a more dynamic feel to the pose.
![[Image: ldgUSBN.png]](http://i.imgur.com/ldgUSBN.png)
The original is farthest to the right; it's made up of three points/two segments, which means roughly one curve. The edits try to add at least one more curve.
Doing this to the legs is very important, as it accentuates on the idea of supporting weight. You may notice that in both edits, one foot follows the same axis as the head, for balance.
![[Image: ldgUSBN.png]](http://i.imgur.com/ldgUSBN.png)
The original is farthest to the right; it's made up of three points/two segments, which means roughly one curve. The edits try to add at least one more curve.
Doing this to the legs is very important, as it accentuates on the idea of supporting weight. You may notice that in both edits, one foot follows the same axis as the head, for balance.