EDIT: Instead of double posting I'll just add my new issue here.
When I go to render my model after adding a texture and flipping the vast majority of the normals, it looks really polygonal, not like the actual character. Here's a screen cap...
I'm not sure if its just some screwed up settings in 3ds or whats going on. I tried messing with many different things for hours yesterday and I just couldn't get it to look any better.
When I go to render my model after adding a texture and flipping the vast majority of the normals, it looks really polygonal, not like the actual character. Here's a screen cap...
I'm not sure if its just some screwed up settings in 3ds or whats going on. I tried messing with many different things for hours yesterday and I just couldn't get it to look any better.