03-13-2013, 01:44 AM
(03-11-2013, 04:26 PM)racefan56 Wrote: EDIT: Instead of double posting I'll just add my new issue here.
When I go to render my model after adding a texture and flipping the vast majority of the normals, it looks really polygonal, not like the actual character. Here's a screen cap...
I'm not sure if its just some screwed up settings in 3ds or whats going on. I tried messing with many different things for hours yesterday and I just couldn't get it to look any better.
you can use the vertex weld and smooth modifier for that. don't confuse the smooth modifier with meshsmooth or turbosmooth though
(03-13-2013, 01:36 AM)mkbewe Wrote: @o0DemonBoy0o is possible to rip 3D map as model?
you would have get the entire map in the games camera to do that, so no. not without a lot of hard work