03-13-2013, 11:26 PM
(This post was last modified: 03-14-2013, 12:15 AM by Cytric Acid.)
I'm currently using ASEprite as both my animation and pixel software. I quite enjoy it so far!
Anyways, i decided to redo the animation AGAIN by making a skeleton of the animation before i go over it. I tried to make it more airy and jumpy like in game when he runs (not charges) but it looks more like a gallop ;n; should i slow down the animation by making more buffer frames? or what else?
i'm quite proud of the tail flapping though.
edit: I removed and added a few frames and tweaked it so the back legs moved in more of a circle. i also added a "ground" to show how he kind of leaps as he runs. the animation is also slightly faster.
Anyways, i decided to redo the animation AGAIN by making a skeleton of the animation before i go over it. I tried to make it more airy and jumpy like in game when he runs (not charges) but it looks more like a gallop ;n; should i slow down the animation by making more buffer frames? or what else?
i'm quite proud of the tail flapping though.
edit: I removed and added a few frames and tweaked it so the back legs moved in more of a circle. i also added a "ground" to show how he kind of leaps as he runs. the animation is also slightly faster.