When you first start spriting, using false restrictions is not the best way to go. The gameboy can handle a much larger color palette than what you have above.
Your sprites also lack depth, as there currently is no shading involved.
![[Image: pixelfus_palette_ex-1.png]](http://memberfiles.freewebs.com/04/55/85575504/photos/undefined/pixelfus_palette_ex-1.png)
(just an example of color palettes)
Your sprites also lack depth, as there currently is no shading involved.
![[Image: pixelfus_palette_ex-1.png]](http://memberfiles.freewebs.com/04/55/85575504/photos/undefined/pixelfus_palette_ex-1.png)
(just an example of color palettes)