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Pixelfus, my first try!
#7
(03-14-2013, 10:15 AM)EpicEbilninja Wrote: When you first start spriting, using false restrictions is not the best way to go. The gameboy can handle a much larger color palette than what you have above.
Your sprites also lack depth, as there currently is no shading involved.
[Image: pixelfus_palette_ex-1.png]
(just an example of color palettes and I just took a few colors from LoZ: four swords)

On the other hand, just because you can use more colours doesn't mean you have to. Your edit uses more shades than needed and the shading is a gradient and thus doesn't show the shape and volume. So all in all, it's not a huge gain.
Thanked by: Mr. Jam, Baegal


Messages In This Thread
Pixelfus, my first try! - by klys - 03-13-2013, 04:19 AM
RE: Pixelfus, my first try! - by Gors - 03-13-2013, 05:43 AM
RE: Pixelfus, my first try! - by Garamonde - 03-13-2013, 12:05 PM
RE: Pixelfus, my first try! - by Thanatos-Zero - 03-13-2013, 06:17 PM
RE: Pixelfus, my first try! - by klys - 03-14-2013, 03:09 AM
RE: Pixelfus, my first try! - by Mr. Jam - 03-14-2013, 10:15 AM
RE: Pixelfus, my first try! - by Previous - 03-14-2013, 10:42 AM
RE: Pixelfus, my first try! - by Mr. Jam - 03-14-2013, 11:10 AM
RE: Pixelfus, my first try! - by The KKM - 03-14-2013, 10:56 AM

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