03-14-2013, 10:42 AM
(03-14-2013, 10:15 AM)EpicEbilninja Wrote: When you first start spriting, using false restrictions is not the best way to go. The gameboy can handle a much larger color palette than what you have above.
Your sprites also lack depth, as there currently is no shading involved.
(just an example of color palettes and I just took a few colors from LoZ: four swords)
On the other hand, just because you can use more colours doesn't mean you have to. Your edit uses more shades than needed and the shading is a gradient and thus doesn't show the shape and volume. So all in all, it's not a huge gain.