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Pixel Club - Fake Classic Screens
#9
I'm not sure if it completely fits the theme of this thread, but this is something that I've been thinking of for a while.
What if instead of releasing Link's Awakening, Nintendo had instead decided to downport the original LoZ (or its engine, at least) to the Game Boy? What if they kept the original graphical assets instead of using the more cartoony art style?

So I came up with this mockup.
[Image: lozgbmockup1_zps2192d32a.png]
As you can see, it's not too bad, but the much smaller screen means that there are some cuts, most noticably to the HUD. The map is no longer there (and would probably have to be accessed through the Select button, LA style) and it's much smaller.
The actual game screens themselves are smaller as well, meaning that to be able to port LoZ, each screen would have to be able to scroll around instead of having one static camera per room.

This is much more visible in dungeons:
[Image: lozgbmockup2_zps465fe53c.png]
A single screen of a dungeon would have to scroll around to be able to work.

So I wondered: what would it be like if I scaled the rooms to fit the gameboy screen?
[Image: lozgbmockup3_zpse54745f4.png]
Oh jeez, that's much too small. 6x4 isn't anywhere near enough room to play around with, ahahah
There would have to be scrolling rooms in order to have any sort of actual puzzles.
On top of that, Link's palette in dungeons is pretty ugly.

No wonder they changed how the game looked for LA.
[Image: ndsMEF0.gif][Image: sig.gif]
Thanked by: Gaia, Tellis


Messages In This Thread
RE: Pixel Club - Fake Classic Screens - by Vic - 03-10-2013, 12:11 PM
RE: Pixel Club - Fake Classic Screens - by Vipershark - 03-14-2013, 05:32 PM
RE: Pixel Club - Fake Classic Screens - by Gaia - 03-14-2013, 05:46 PM

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