03-14-2013, 05:49 PM
(03-14-2013, 01:22 PM)Medevenx Wrote: The term you're looking for is subpixelling where changes in animation occur within the outline or with little outline changes. The lower body definitely needs more movement but also feel free to change the animation stance entirely if you want to have it separated from all the other Metroid games out there (like giving it a 3/4 view or making it really fluid with motion, etc)Thanks, yeah I knew there was a word for that.
I'll try to make something as fluid as my running animation for the idle one. I haven't gotten started on the bottom because this was just a demo to see how it turned out, and I'm happy with the results.
(03-14-2013, 01:29 PM)Tonberry2k Wrote: The chest looks like it's expanding with breath, but I'm not sure what you're trying to convey with the shoulder.I'm going to be moving the arm cannon up a bit just to show some movement in the animation. It looks out of place now but I'm not done with it just yet
Going to be applying this to the whole and will definitely try to make it more fluid.