03-14-2013, 09:55 PM
I stopped level design to add more bosses. Trying to make the game more exciting. At the moment it looks like those 2 "new" abilities are gonna be it, but I'm cool with that. So far I have missile and bomb guardian, which use or are weak to the power up they guard. Not every powerup gets a boss, but a good amount will. A friend told me after playing what I have done that I should focus on making some more memorable occasions. He said Metroid & Metroid II's lack of unique minbosses and similar looking areas brought them down, despite being good games. He told me a great solution to the problem would be challenging minibosses every once in a while, so that the stretch to each powerup doesn't feel like a "stretch", but a new experience. The criticism was great, and now I'm working towards it. IF you saw the trailer, you'll see the missile guardian, and remember him. I tried to predict what Yakuza was without the X. I also plan to do the same with Serris in Chozo Ruins.
[Bomb Guardian, who is nameless at the moment, is in Anfine, which is noticeably not a aesthetically polished compared to Finazia, where Yakuza is.]
[Bomb Guardian, who is nameless at the moment, is in Anfine, which is noticeably not a aesthetically polished compared to Finazia, where Yakuza is.]