03-15-2013, 04:41 PM
I gave the tech demo from the first post a try. It plays nicely, although I can't really compare it to the official Metroid games as I haven't played them properly. I'm not really good and keep running into every enemy
While I assume that it's been fixed already, when I went back into the room where you get the missiles, the blue orb was back (although empty), which seemed a bit odd.
The graphics look neat, although I'm not a huge fan of some of the colour choices, like samus' yellow and the plant green in that second-to-last screenshot up there, but I guess they fit the somewhat "comic"-like look?
However, I find it really odd that everything has a solid outline, even effects like the the muzzle flash. I think some things like those and some bullets, energy drops etc. should have brighter outlines if any, to make them look more glowy.
The doors appear a bit small. Also, will there be diagonal shooting?
One last thing, samus stops walking after entering another room if zou keep the button pushed down. I think she should keep going without having to release and re/push the move button.
While I assume that it's been fixed already, when I went back into the room where you get the missiles, the blue orb was back (although empty), which seemed a bit odd.
The graphics look neat, although I'm not a huge fan of some of the colour choices, like samus' yellow and the plant green in that second-to-last screenshot up there, but I guess they fit the somewhat "comic"-like look?
However, I find it really odd that everything has a solid outline, even effects like the the muzzle flash. I think some things like those and some bullets, energy drops etc. should have brighter outlines if any, to make them look more glowy.
The doors appear a bit small. Also, will there be diagonal shooting?
One last thing, samus stops walking after entering another room if zou keep the button pushed down. I think she should keep going without having to release and re/push the move button.