(03-15-2013, 04:41 PM)Previous Wrote: While I assume that it's been fixed already, when I went back into the room where you get the missiles, the blue orb was back (although empty), which seemed a bit odd.
This happens as the object that spawns the ball doesn't check to see if the items not there. I'll see that it gets fixed.
(03-15-2013, 04:41 PM)Previous Wrote: The graphics look neat, although I'm not a huge fan of some of the colour choices, like samus' yellow and the plant green in that second-to-last screenshot up there, but I guess they fit the somewhat "comic"-like look?I think anyone who has dealt Samus's palette before can agree that it is very hard to get the yellow on the power suit to look right. I'm still figuring it out. It's simply the style, as if everything has been drawn by a comic artist. I've never considered brighter outlines for what glows, though. I've constantly had trouble before making sure everything was the same sprite style. The area and backgrounds are undergoing constant changes, trying to find what looks best.
However, I find it really odd that everything has a solid outline, even effects like the the muzzle flash. I think some things like those and some bullets, energy drops etc. should have brighter outlines if any, to make them look more glowy.
(03-15-2013, 04:41 PM)Previous Wrote: The doors appear a bit small. Also, will there be diagonal shooting?The doors match Samus's height. Although this has never really been done in a Metroid game, it has yet to bother me, and nobody has told me it bothers them. And no, there won't be diagonal shooting, but the game is being designed around the 4 directions you can aim.
(03-15-2013, 04:41 PM)Previous Wrote: One last thing, samus stops walking after entering another room if zou keep the button pushed down. I think she should keep going without having to release and re/push the move button.This has been addressed and fixed already.