OK, I checked the model and noticed that the textures don't load in Blender, that's because the mtl doesn't check the Textures folder for it's textures. You need to follow the Example below or put your textures in the root folder with your model.
Secondly, I don't recall if bmp is an excepted texture format or not. If there's any way you can rip the textures in a format that supports the alpha channel such as dds, png, tga than convert the dds/tga to png that would be preferable. But if not, then just fixed the path like in the above Example, then I'll upload the model for you.
Secondly, I don't recall if bmp is an excepted texture format or not. If there's any way you can rip the textures in a format that supports the alpha channel such as dds, png, tga than convert the dds/tga to png that would be preferable. But if not, then just fixed the path like in the above Example, then I'll upload the model for you.