(03-19-2013, 02:12 PM)Tonberry2k Wrote: Assuming Riki is playable?Indeed he is. Thanks for adding the stuff!
(03-19-2013, 02:44 PM)Davy Jones Wrote: wait, you're assembling tiles? Does PSX-VRAM not show you the whole sprites?I only recall assembled sprites appearing on very rare occasions. It's a kindness reserved for battle backgrounds, mostly. Everything else has to be unscrambled.
(03-19-2013, 03:39 PM)Mighty Jetters Wrote: I'm gonna be honest, most of these graphics are very blurred but the issue is that they have black edges which can be caused by PSX-VRAM...They easily could be using transparency, but that's something I never properly learned about. In the SaGa Frontier tiles (PSX-VRAM or no; sometimes I've ripped tile sheets from the disc image using TileMolester), transparency is represented with the color black, and that's all I know. Is there any special trick to doing this alpha transparency thing? I guess I'll start with the Photoshop help files and forum/Internet search tools, and hear whatever you have to say, and redo the sheets if necessary.
are you sure they don't use transparency?
I never noticed any "blurriness", to be honest, but I guess that's because I'm used to how the sprites appear in-game, which is pretty crappy due to however they were being dynamically rescaled. Could you perhaps explain?