03-21-2013, 01:37 PM
Okay, so I think I've found the right forum to post this question in... so I'll just shoot and hopefully you guys can give me a bit of direction.
I'm trying to get some sprites out of Seiken Densetsu 3 (SNES) for a fan game I'm working on, but I am having a hell of a time figuring this sprite ripping stuff out.
I've done some manual sprite ripping in the past using zsnes and animget, but it was an extremely slow and laborious process (and prone to mistakes, missed frames and effect overlays). As I was looking at the Seiken Densetsu 3 sprite sheets available, I noticed a note on the "Eagle" character rip, where the ripper knew exactly how many sprites he needed to rip, and what percentage he had completed. He had something like 82 sprites and he did it in 2 hours. My jaw hit the floor. Something like that would have taken me WEEKS of work, and I would have gotten fed up half way through and never touched my project again.
So I began investigating tools such as YY-CHR, which seemed very promising. But once I loaded Seiken up in YY-CHR and scrolled through the sprite data, it was a jumbled mess regardless of the options I selected (at least compared to games that YY-CHR tutorials typically deal with like Super Mario World). I might get the odd 16x16 sprite that looks perfect, but the vast majority of sprite data for characters seems unorganized and in small, 8x8 blocks. I may have all the pieces (Characters elements are all blocked together, and I have the correct palette selected), but that is one puzzle that would take me a hell of a lot longer than 2 or 3 hours to piece together.
SO, my question is if anybody has ever ripped any character sprites out of Seiken Densetsu 3? If so, which tools and which settings in those tools did you use? What sort of work (and I expect there to still be lots of work even with the correct settings... just not WEEKS per character) is left to do once you have the ripped sprite sheets?
If you haven't tried to rip from SD3, but have experience using sprite ripping software with SNES games, I was wondering if you'd see what you can do and maybe give me some pointers on what I might be doing wrong. I've tried contacting the user who ripped Eagle through his seemingly inactive Youtube and Deviant Art accounts to no avail, so I thought trying here would be my next best option.
Thanks in advance, and sorry for the wall of text.
I'm trying to get some sprites out of Seiken Densetsu 3 (SNES) for a fan game I'm working on, but I am having a hell of a time figuring this sprite ripping stuff out.
I've done some manual sprite ripping in the past using zsnes and animget, but it was an extremely slow and laborious process (and prone to mistakes, missed frames and effect overlays). As I was looking at the Seiken Densetsu 3 sprite sheets available, I noticed a note on the "Eagle" character rip, where the ripper knew exactly how many sprites he needed to rip, and what percentage he had completed. He had something like 82 sprites and he did it in 2 hours. My jaw hit the floor. Something like that would have taken me WEEKS of work, and I would have gotten fed up half way through and never touched my project again.
So I began investigating tools such as YY-CHR, which seemed very promising. But once I loaded Seiken up in YY-CHR and scrolled through the sprite data, it was a jumbled mess regardless of the options I selected (at least compared to games that YY-CHR tutorials typically deal with like Super Mario World). I might get the odd 16x16 sprite that looks perfect, but the vast majority of sprite data for characters seems unorganized and in small, 8x8 blocks. I may have all the pieces (Characters elements are all blocked together, and I have the correct palette selected), but that is one puzzle that would take me a hell of a lot longer than 2 or 3 hours to piece together.
SO, my question is if anybody has ever ripped any character sprites out of Seiken Densetsu 3? If so, which tools and which settings in those tools did you use? What sort of work (and I expect there to still be lots of work even with the correct settings... just not WEEKS per character) is left to do once you have the ripped sprite sheets?
If you haven't tried to rip from SD3, but have experience using sprite ripping software with SNES games, I was wondering if you'd see what you can do and maybe give me some pointers on what I might be doing wrong. I've tried contacting the user who ripped Eagle through his seemingly inactive Youtube and Deviant Art accounts to no avail, so I thought trying here would be my next best option.
Thanks in advance, and sorry for the wall of text.