03-21-2013, 07:20 PM
(This post was last modified: 03-21-2013, 07:21 PM by Davy Jones.)
vSNES is useless when it comes to games like SD3. The game loads all sprites one after another into the VRAM and has no displayed character tiles like in Terranigma. In this case, it's only useful to delete sprites on other sprites, disable screentone/mode7/ripple effects and get unused tiles plus showing parts of the screen your emulator can't reach. The tool works with zsnes quicksaves, btw (scene viewer, palviewer, memviewer).
Normally I would recommend Animget, but in this case you can simply use zsnes. Hit F1 and you have various options to choose from, including a screen capture function (Snapshot/Incr FRM) which is made to get the animations from characters/animated objects.
For the Eagle sheet (which is an enemy and not an NPC):
- Smithy just counted the sprites he ripped, he couldn't know how many frames the character has
- He used savefiles from FantasyAnime and other various sources
- These are old sheets and Smithy wasn't aware of tools like YY-CHR and vSNES (he didn't separate characters and objects which means that he used zsnes to capture these frames, for example mainchars opening chests).
Normally I would recommend Animget, but in this case you can simply use zsnes. Hit F1 and you have various options to choose from, including a screen capture function (Snapshot/Incr FRM) which is made to get the animations from characters/animated objects.
For the Eagle sheet (which is an enemy and not an NPC):
- Smithy just counted the sprites he ripped, he couldn't know how many frames the character has
- He used savefiles from FantasyAnime and other various sources
- These are old sheets and Smithy wasn't aware of tools like YY-CHR and vSNES (he didn't separate characters and objects which means that he used zsnes to capture these frames, for example mainchars opening chests).