03-21-2013, 10:54 PM
(This post was last modified: 03-21-2013, 10:57 PM by SoulofDeity.)
(03-18-2013, 08:12 AM)Paratroopah! Wrote: My jaw just dropped so hard.
Tears in my eyes
Oh my~~~
Now for 3ds max support......
D-:
Lol, sorry for the late reply, I've been really busy. I kinda got a bit sidetracked...Earlier in this thread someone asked if I could add support for converting to collada dae format and with me already wanting to write an exporter, I figured a better idea would be to write a utility that does both. Would also give me a chance to toy around with ray-casting and picking which I've never experimented with before.
Was originally gonna write it in my favorite language, C, however Microsoft are a bunch of douchpies and only natively support OpenGL 1.1. I could get it to support shaders using GLEW or GLFW, but the only thing that exceeds my hatred for Microsoft is my hatred of GNU / open source libraries which are almost always ridiculously inflated...
Ended up settling with C# + OpenTK. *vomits*
Anyway, it may take a while but I guarantee I'll be finishing what I started.