Posts: 46
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Joined: Mar 2012
03-23-2013, 09:49 AM
(This post was last modified: 03-23-2013, 09:53 AM by Reichu.)
(03-21-2013, 07:26 PM)Davy Jones Wrote: Which tool are you using?
I ripped the monster tile sheets with TileMolester. The results are identical to those you'd get with VRAM; it was just more convenient, since I knew the palette offsets and could just grab the tiles straight off the disc image. That said, I do use PSX-VRAM frequently for other things, so understanding this false-color thing you've mentioned would be to my benefit. I don't think I fully grasp it.
Quote:as far as I can see from the ingame screen, it's supposed to be like that.
I try to be careful, and take lots of in-game screenshots so I know what the assembled sprites are supposed to look like. (And because some tile sheets are much more of a jigsaw than others, sometimes taking screenshots for reference is absolutely necessary.) Yeah, sometimes the game itself makes counterintuitive decisions. For example, in the Kitty Kicker sheet, I didn't recreate the exact "frames" for animations because the game MISALIGNS tiles in order to artificially create extra poses. I'll post pictures if anyone's curious what I mean, but needless to say I don't hate myself enough to bother with that.