03-28-2013, 10:11 PM
(03-28-2013, 04:02 PM)Roxas358 Wrote: Well, maybe you should try a different method. Since the game is for GameCube, you could rip the models with Ninja Ripper and import into 3DS Max. If your lucky the models will come out in T-pose.
Ninja Ripper
Alternatively, you may be able to open the PS2 .DFF files with RenderWare if you where to somehow obtain a copy of the game.
I was really hoping this would work but... It doesn't. the 32bit version of dolphin rips textures only and the 64bit version just freezes without any ripping. I tried seeing if the ps2 version would work in the renderware viewers but the only difference is that it takes longer to read them and not work >:1