03-30-2013, 07:11 PM
I found a method but it's a bit time consuming. Basically you make a savestate of an area, decompress it (add .gz + extract it with WinRAR or something), and opening it in Tile Molester (or anything capable of viewing and editing 15bpp) or PSPad (or any hex editor). The offset for the palette is 81DF.
Tile Molester -> Basically you bring the number of columns down to 2 and use the line tool to make the first column in the palette to one color (255,0,255), then save.
PSPad -> If you understand hex editing then you should be able to figure this out. FF00FF = 255,0,255
Then load the savestate up and the OAM should display with the altered palette. If you're doing this for something with a flashing palette, this won't work since it'll to the original quickly.
Tile Molester -> Basically you bring the number of columns down to 2 and use the line tool to make the first column in the palette to one color (255,0,255), then save.
PSPad -> If you understand hex editing then you should be able to figure this out. FF00FF = 255,0,255
Then load the savestate up and the OAM should display with the altered palette. If you're doing this for something with a flashing palette, this won't work since it'll to the original quickly.